#OnlineLanguageSupport: how it works, who can benefit, available languages

Online Language Support

The Online Language Support (OLS) is designed to help Erasmus+ and European Solidarity Corps participants improve their knowledge of the language in which they will work, study or volunteer abroad so that they can make the most out of this experience.

As the lack of language skills remains one of the main barriers to the participation in European education, training and youth mobility opportunities, OLS makes language support accessible in a flexible and easy way. It also contributes to a specific objective of the Erasmus+ programme, which is to promote language learning and linguistic diversity.

Access

If you have already been selected to go abroad with the Erasmus+ or European Solidarity Corps programmes, your institution or organisation will send you a login and a password to access OLS.

Access the Online Language Support website

For further details, please contact your sending institution or coordinating organisation, or National Agency.

Who can benefit

The OLS is currently available for participants from the following Erasmus+ and European Solidarity Corps fields

  • higher education
  • European Solidarity Corps
  • Vocational Education and Training (VET)
  • adult learning (including staff from all fields of Education and Training and Youth)
  • schools
  • youth
Available languages

OLS will be available for all European Union languages: Bulgarian, Czech, Danish, German, Greek, English, Estonian, Spanish, Finnish, French, Irish Gaelic, Croatian, Hungarian, Italian, Lithuanian, Latvian, Maltese, Dutch, Polish, Portuguese, Romanian, Slovak, Slovenian and Swedish.

On top of this, OLS will also be available in the official languages of Erasmus+ and European Solidarity Corps programme countries: Icelandic, Macedonian, Norwegian, Serbian and Turkish.

How it works

By taking the OLS language assessment when going abroad, Erasmus+ and European Solidarity Corps participants are able to determine their proficiency in the language they will use to study, work or volunteer and get access to a personalised language learning pathway.

Taking this assessment in the language of the mobility before departure is a prerequisite for higher education students going on mobility for 14 days or more, to make sure that they meet the recommended level at their receiving organisation (except for native speakers or in duly justified cases). The results of the language assessment do not prevent participants from taking part in Erasmus+ and European Solidarity Corps programmes.

Participants who wish to improve their language proficiency have the opportunity to follow online language courses before and during their time abroad. Access to the language course includes a great variety of interactive and tailor-made activities. Participants can follow language courses in any of the available languages on OLS without limitation to the number of languages and study units.

In certain cases where the main language is not covered by OLS, linguistic support is provided through other means by the sending or the receiving organisation. Upon their return, participants can take a final assessment, which allows them to measure the progress made during their stay abroad.

Didattica Laboratoriale nelle discipline di base – nuovo volume #RicercheIndire

È possibile promuovere una didattica attiva e laboratoriale per le discipline di base della scuola secondaria di secondo grado? E come la si può diffondere per far sì che diventi la pratica prevalente all’interno di un’istituzione scolastica?

Il volume “Didattica laboratoriale e discipline di base”, a cura delle ricercatrici INDIRE Loredana Camizzi e Serena Goracci, appena uscito per Carocci editore, presenta i risultati di una ricerca-azione partecipata svolta da INDIRE con l’IISS “Enriques Agnoletti” di Sesto Fiorentino (FI) e con la dirigente scolastica dell’Istituto Silvia Baldaccini.

Partendo dall’osservazione e dall’analisi di alcune pratiche didattiche in matematica, fisica, scienze e italiano, sono stati individuati alcuni fattori comuni che sembrano caratterizzare una specifica accezione di “laboratorialità” attinente tanto agli aspetti curricolari (ad esempio l’approccio induttivo e la selezione oculata dei contenuti) quanto a quelli di mediazione didattica (come l’uso frequente della discussione, del lavoro di gruppo o della verbalizzazione scritta degli studenti). Facendo leva su questi elementi trasversali, le pratiche laboratoriali sono state diffuse all’interno della scuola, trovando un buon riscontro e consolidamento.

I percorsi didattici realizzati nelle quattro discipline sono illustrati nel dettaglio nella seconda parte del volume e costituiscono un utile stimolo per tutti i docenti interessati.

La ricerca indica come l’innovazione delle pratiche didattiche debba coinvolgere parallelamente le due dimensioni (curricolare e metodologica), in un lavoro collegiale all’interno dei dipartimenti e dei consigli di classe.

Registrati al sito e scarica la versione elettronica gratuita del volume >>

Tutte le pubblicazioni della collana Ricerche Indire >>

Shaping European identity through history education

https://school-education.ec.europa.eu/en/insights/news/shaping-european-identity-through-history-education

https://school-education.ec.europa.eu/en/insights

A European dimension in history education helps foster European values and citizenship.

EU flag flying in front of a building

lastfurianec / Adobe Stock

Exploring the concept of the European Dimension

The European Dimension (ED) concept initially focused on fostering closer relations between the educational systems of different European countries. It has since evolved to encompass broader objectives, including the promotion of pupil exchanges, language teaching, international schools, teacher training and teacher mobility.

The ED covers three distinct ideas: education in Europe, education about Europe and education for Europe. This multifaceted approach underscores the importance of integrating European perspectives into educational practices across disciplines.

History teaching and the European Dimension
Based on the core principles of the ED, the European Dimension in History Teaching (EDiHT)aims to create and develop a sense of European identity among students. It does so by emphasising Europe’s political, social, economic and cultural knowledge, alongside the values of humanism, democracy and tolerance.

The European Association of History Educators (EuroClio) sees the EDiHT as vital for nurturing a European historical consciousness and promoting peace and democracy.

The EDiHT aims to:

  • eliminate bias and prejudice from history teaching;
  • reconcile the conflicts and disagreements between European countries by emphasising their historical unity and diversity;
  • reflect political, social, economic, cultural and intellectual dimensions of history from various perspectives to represent Europe’s multiculturalism;
  • develop students’ skills in analysing historical documents and in questioning and recognising diverse perspectives.
Safeguarding history education
The Observatory on History Teaching in Europe (OHTE) was established in 2020 under the Council of Europe to support both the development of history teaching in European countries and the EDiHT.

By fostering a deeper understanding of European history and values, teaching the EDiHT equips learners with the knowledge and skills needed to contribute to a more cohesive and inclusive European community.

Further reading

OHTE General report on the state of history teaching in Europe, 2024

Additional information
  • Education type: School Education
  • Target audience:Teacher Student Teacher Head Teacher / Principal Teacher Educator Government staff / policy maker Researcher
  • Target audience ISCED:Primary education (ISCED 1) Lower secondary education (ISCED 2) Upper secondary education (ISCED 3)

LARP for Climate: Life Action Role Playing for climate literacy – #eTwinningEurope

ETwinning Europe interviewed Zbigniew Janczukowicz, the initiator of LARP for Climate, an Erasmus + project seeking to increase climate literacy among young people.

People working together during one of the LARP games

Working on one of the LARP games / Nausika Foundation

Meet Zbigniew Janczukowicz, the initiator of LARP for Climate, an Erasmus + project that grew out of a local branch of Fridays for Future in Krakow, Poland. LARP (Life Action Role Playing) games on climate change and political action seek to increase climate literacy among young people. The project was developed with partners from Estonia, Greece, and Norway and counts by now more than 2000 participants in 10 countries. Translations of the games are available in several languages. 
 

Could you give us some examples of the games that you have developed so far? 
 

The first game we created was Climate Perspectives, a diplomatic game where players take the role of politicians and journalists in the year 2050 evaluating climate change efforts. Since then, we have created a variety of games for different age groups responding to locally relevant challenges of our partner countries. Our Norwegian partner created a game called Ceremony for Hope, which facilitates discussion and reflection on climate grief. Our Greek partner developed The Reservoir, an outdoor game on water scarcity, which is set in post-apocalyptic times with players competing for water to survive. Our Estonian partners designed a game called A Tree of Life. Players symbolise small creatures living on a tree. When the tree gets sick nobody knows why because everyone only knows about one part of the tree. So, players need to cooperate to see the bigger picture. In Poland, there is The Golden Sun, a new game on greenwashing in the media. The players are supposed to be journalists who compete for jobs by using climate change as clickbait for articles. 16-year-olds are surprisingly good at this because they are constantly exposed to greenwashing in their daily life. 
 

Which challenges did you face along the way? And how did you address them ?
 

One of the initial challenges was bridging the communities of LARP game designers with those of climate activists and teachers. For the former, LARP is often a mere hobby. From the perspective of the teachers and activists, LARP looked complicated. While being part of the LARP community, and with our training and teaching background, we were able to act as connectors and adapt our events and trainings to the different audiences. 

Another challenge was writing easily understandable instructions for someone who had never facilitated a LARP game. We spent long hours discussing and testing different formulations to be able to make it as accessible as possible. 

Sometimes, challenges turn into opportunities. Two years ago, the city of Krakow asked us to present LARP at a big movie festival. However, the crowded setting with a food truck on the one side and a movie screen on the other was less than ideal for a LARP game because it needs space and time to build trust between players. So, we developed shorter festival approved versions of two of our games in which players only interact with the game for 15 minutes. It turned out be a great success!
 

How have you experienced scaling up the project and working with different partners across Europe? 
 

The value of having partners from all over Europe is the diversity they introduce to the game design. In the Norwegian context the cold North is in focus while the Greeks deal with heatwaves. These differences are reflected in the games and characters. However, there have also been disagreements about the definition of what constitutes a LARP game across countries. This was difficult to navigate at times. 
 

What do you hope to achieve in the coming years?
 

We are currently at the multiplier stage where we look for tools to spread the games and reach more educators. We are planning workshops on how to facilitate and organise the games and we are creating a database of non-digital games on sustainability. We also plan to connect our games more directly to the competences in the GreenComp framework and to develop training material on how to teach GreenComp to game designers in a digestible and understandable manner. 
 

What is one thing everyone could learn from your project? 
 

LARP offers a way to put yourself into someone else’s shoes, get used to thinking from a different perspective, and understand that nobody is fully right, and everyone only knows a part of the full picture. 

Find out more about LARP for Climate – Fundacja Edukacyjna Nausika.